VR lens has a unique optical design specially engineered for measuring near-eye displays (NEDs), such as those integrated into virtual (VR) headsets. The lens design simulates the size, position, and field of view of the human eye. Unlike alternative lens options, where the aperture is located inside the lens, the aperture of the VR lens is located on the front of the lens, enabling positioning of the imaging system’s entrance pupil within NED headsets to view head-mounted displays (HMDs) at the same location as the human eye.
Global key manufacturers of VR Lens include Goertek, Sunny Optical Technology, etc. These top two manufacturers hold a market share over 66%. China is the world’s leading production region, with a market share of about 60 percent. In terms of application, the product is most widely used in gaming and entertainment, followed by retail and marketing.
The global VR Lens market was valued at US$ 267 million in 2020 and it is expected to reach US$ 560.8 million by the end of 2027, growing at a CAGR of 11.3% during 2021-2027.
The research report has incorporated the analysis of different factors that augment the market’s growth. It constitutes trends, restraints, and drivers that transform the market in either a positive or negative manner. This section also provides the scope of different segments and applications that can potentially influence the market in the future. The detailed information is based on current trends and historic milestones. This section also provides an analysis of the volume of production about the global market and about each type from 2016 to 2027. This section mentions the volume of production by region from 2016 to 2027. Pricing analysis is included in the report according to each type from the year 2016 to 2027, manufacturer from 2016 to 2021, region from 2016 to 2021, and global price from 2016 to 2027.
A thorough evaluation of the restrains included in the report portrays the contrast to drivers and gives room for strategic planning. Factors that overshadow the market growth are pivotal as they can be understood to devise different bends for getting hold of the lucrative opportunities that are present in the ever-growing market. Additionally, insights into market expert’s opinions have been taken to understand the market better.
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The Research Report Includes Specific Segments By Region (Country), By Manufacturers, By Type And By Application. Each Type Provides Information About The Production During The Forecast Period Of 2016 To 2027. By Application Segment Also Provides Consumption During The Forecast Period Of 2016 To 2027. Understanding The Segments Helps In Identifying The Importance Of Different Factors That Aid The Market Growth.
Segment by Type
- Non-Fresnel Lens
- Fresnel Lens
Segment by Application
- Gaming and Entertainment
- Retail and Marketing
- Remote Education
- Sunny Optical Technology
- Genius Electronic Optical(GSEO)
- Lianchuang Electronic Technology
- Radiant Vision Systems
Production by Region
- North America
Consumption by Region
- North America (United States, Canada)
- Europe (Germany, France, U.K., Italy, Russia)
- Asia-Pacific (China, Japan, South Korea, India, Australia, China Taiwan, Indonesia, Thailand, Malaysia)
- Latin America (Mexico, Brazil, Argentina)
- Middle East & Africa (Turkey, Saudi Arabia, UAE)
Mr. Shirish Gupta
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